A downloadable game

Buy Now$6.00 USD or more

It's the Sixth Edition, or so.

This is a fantasy roleplaying game. It's Powered by the Apocalypse, but don't worry if you don't know what that means. It's simple! And it's got lots of places for you and your friends to make it your own.

There's five different character sheets, one for each of: Cleric, Fighter, Thief, Wizard, and Dungeon Master. There's no separate rules text, it's all on the sheets!

NEWS:

  • See the cool stuff people have made for 6E!
  • I've put a playbook template into the downloads section, so go make awesome shit!
  • My good friend at Small Gods Press made a really sweet logo! That's in the downloads now, as well, so use it! And download their games!

Also, I'll mention Vincent and Meg Baker as direct inspirations. Thank you.

Purchase

Buy Now$6.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $6 USD. You will get access to the following files:

6E, Jared Sinclair.pdf 951 kB
6e Template.aftemplate 252 kB
Advanced_6E_Logo_for_Jared.png 480 kB

Comments

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(+7)

My first reaction was "I think this is just Dungeon World again", but that was wrong.

6e is a clever boil-down of mechanics from DW, Blades In The Dark, 5e, and I swear there's also some Into The Odd in there. It takes a kind of "I can't believe I'm doing this" tone to its own design, but it's also really tightly built.

There's some mechanical elements in 6e that might not be everyone's thing, such as rolling random for stats, but it's also very upfront that it expects you to mod it and change the bits you don't like.

You *will* need to freestyle your own adventure or use a module if you just pick up and play this, as it doesn't come bundled with one, but teaching the game and setting up a character takes like ten minutes tops.

On top of that, the classes all feel solid, and the character sheets are probably some of the easiest to read/use that I've seen in any system.

Honestly, I can see why 6E is the world's most popular roleplaying game.

(1 edit) (+1)

What would you do for damage? Having only ever played 3.5e and games where damage was largely narrative, I'm not immediately sure where this falls. I saw a reddit post that linked to a DW srd that implied d4-scratch / d6-draw blood / d8-break bones / etc.

Is DW a good template for how to assign damage to weapons and adversaries, or would you just hand-wave over it (in which case what is HP for)?

(+1)

For enemy damage, I take it? I'd choose whichever of d4/d6/d8/d10/d12 seemed most appropriate for the given enemy's damage.

(+1)

How do I open the aftemplate file if i don't have affinity photo? or is that a requirment to edit the playbook template? 

Affinity Publisher is the only layout software I have! I don't know if InDesign or other programs can open the file. 

(+2)

This is lovely -- more fleshed-out and ready-to-go than World of Dungeons, simpler and with a lower power ceiling than One Shot World.

On a cursory read the only bits that I immediately dislike are Wizard and Fighter's respective Gear bubbles (I would swap them) and the use of funny dice. Maybe I'll pinch Troika's weapon lookup arrays and have Fighter roll 1d6+1, Wiz 1d6-1.

(1 edit) (+3)

Love this. Needed something short and simple to introduce friends to roleplaying in general, and this I feel perfectly encapsulates so much of playing the World's Most Popular Game in an easily digestible piece.

(+5)

6E™

(+4)

good job

(+3)

How can I muster up enough clamoring by the people that will compel you to do more of this?

(+5)

i guess i could make some classes and spells and remarkable items and shit i dunno lol

(+4)

I really love the thief's connections. Gotta use that in a future game.

(+10)(-1)

This is what dungeon world meant to do all those years ago, only better, shorter, and sexier.

(1 edit) (+8)

This is the World's Most Popular Roleplaying Game right?

(+9)

I fucking wish.